Psychology Capsules

3 capsules

Gaming Disorder: Control, Harm, and the Twelve-Month Standard

Gaming Disorder: Control, Harm, and the Twelve-Month Standard

Plenty of people worry their gaming is a problem, but the clinical bar is far higher than a busy week. This view holds that a gaming disorder means impaired control, gaming crowding out everything else, and continuing despite real harm for at least twelve months. Using that stricter standard separates genuinely harmful patterns from normal enthusiasm.

Gaming disorder · 52 stops · ~104 minFree
Designed Distraction: Social Media, Dopamine, and the Case for Abstinence

Designed Distraction: Social Media, Dopamine, and the Case for Abstinence

Endless feeds are engineered around unpredictable rewards that hijack your brain's dopamine system, which is why willpower alone rarely breaks the habit. Recognizing the specific design tricks, and starting with a period of full abstinence, is what actually loosens their grip. Your shrinking attention span is a design outcome, not a personal failing.

Dopamine · 75 stops · ~150 minFree
Self-Control: Evidence, Environment, and Habit Change

Self-Control: Evidence, Environment, and Habit Change

The idea that self-control drains like a battery shaped years of advice, and now it is under fire. These views range from failed replications of the depletion studies and sharper testing methods to the argument that culture and environment shape self-control far more than inner grit. You can decide how to actually strengthen your own discipline.

Willpower · 87 stops · ~174 minFree